About This ContentAs one of the most powerful beings in the Multiverse, you’re always seeking new magic to expand your mastery and defeat your foes. This Duels of the Planeswalkers 2012 deck pack includes two brand-new decks for Campaign and Multiplayer play. “Dark Heavens” is a white and black deck that combines the supernatural powers of Angels and Demons to punish the opposition. “Forest’s Fury” is a green deck that uses the towering might of Treefolk and the awesome power of nature to stomp on any who stand in your way! a09c17d780
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Instead of earning your decks while in game you can buy them at a small price. With this downloadable content you can unlock this deck and use it at your discretion forever. This is a great thing to do but you might be wasting your money if you already know that you can unlock the deck already in game while just playing. This purchase just makes customizing decks easier and more convenient since you'll be unlocking the deck right away. I do suggest buying this little shortcut if you are too lazy to earn it while in game or think you can't earn it while in game. If you plan to play online then its a great idea to buy this downloadable content to make sure your not at a disadvantage while playing your opponents. To unlock decks in game you have to beat certain players in the campaign which at times can be a challenge but very rewarding since you unlock decks. This DLC deck unlock is there if you need it and if you know you don't then don't buy it and earn all the decks while in game.. Forest's Fury is broken and will reset so you can not permanently unlock cards. Not happy at all.. A couple new decks to keep the game fresh.. Forest Fury is broken for many players. That's one of two decks in this DLC. Unlocked cards will reset to 0\/20 when ending the game session and reloading the game. I guess they want you to pay extra for the full deck unlock? Let's not pretend as if this will ever be fixed. Rocksmith 2014 Jane s Addiction - Jane Says zip Free Download
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About This Content"This story features an encounter with Squad 7, the heroes of the original Valkyria Chronicles. After playing through this extra story, you will get the characters Welkin (in the tank Edelweiss), Alicia, Isara, Largo, and Rosie for use in the main game.This story can be played after unlocking the Headquarters in Chapter 2 of the main story. To access this story, go to Book Mode > Menu > Extra Stories." a09c17d780
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About This GameFight alongside your friends on PC and on PS4 in the epic intergalactic arenas of the Synarchy. Strategy, raw talent, practice, and teamwork will get you to the top - but can you stay there?Set in a Sci-fi universe, Games of Glory is a competitive, team-based, Free-to-Play arena game that puts Shooter mechanics into a top-down environment. Immerse yourself in the atmosphere of a true sports arena! Play in fast-paced 4v4 or 3v3 matches with an arsenal of 50 non-character specific weapons including snipers, rifles, pistols, flamethrowers, rocket launchers and more. Create your own Club, or join one that's recruiting. Invite your friends, upload custom logos, and rise through the ranks together as a unit. a09c17d780
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About This GameAtulos Online is a free to play 2D medieval MMORPG. You can choose from many different characters including Mage, Knight, Dwarf and Guardian. The story unfolds as a confrontation with the sorcerer Atulos draws ever closer.In the Ancient times, a fearsome ruler in the line of Arkahron ruled with an iron fist. This ruler was called Atulos, because in the Ancient tongue this meant that he was both wise and evil. Atulos used his wisdom to study the dark arts, a gift that according to legend, was sometimes found in the lineage of Arkahron. Atulos awoke many a great and terrible force, and became more powerful than any other that has lived. Atulos conquered all the lands of the Ancient world, and ruled them for many years. But Atulos was not immortal. During a war with a band of mountain dwelling rebels, Atulos was struck in the neck by an arrow. Nearing death, Atulos retreated to his castle. There he died and was placed in a burial chamber that became enchanted by powers still unknown. Over the centuries the region was named after its ancient ruler... Atulos. a09c17d780
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About This GameA Visual Novel set in the Deadlands Noir RPG Setting from Savage Worlds.* Now updated to include Episode 1 and 2 * New Orleans, 1935. Whoever called this "The Big Easy" sure got that one wrong. Things are tough all over. Honest work is hard to find, and even dishonest jobs are getting scarce. The one thing that's not in short supply is trouble. From shady thugs to crooked cops to mafia soldiers, there's plenty of characters out there looking to give an honest Joe a hard time. And that's not the worst of it. There are stories going round about things that go bump in the night. Things you wouldn't want to meet in a dark alley on a darker night. And those stories aren't just coming from rummies or saps who read that epitaph rag. Still, there are a few heroes left in the concrete jungle. Steely-eyed private dicks, fast-talking grifters, wild-eyed inventors, and shadowy houngans still struggle against the encroaching darkness. With enough moxie--and more than a little luck--they might just be enough to turn the tide. This is just one story. The story of Harvey Jenkins, Private Investigator. This story was written by Sean Patrick Fannon, Lead Designer and Brand Manager for Savage Rifts and author of numerous RPG products such as Shaintar: Legends Arise and The Fantasy Roleplaying Gamer's Bible. The story is set in the Deadlands Noir RPG Setting created by John Goff, Shane Hensley, Clint Black and Sean Preston. The soundtrack was produced by Harry Mack for the Deadlands Noir Kickstarter and has been incorporated here as compelling background music. Cheyenne Wright produced all the images and artwork. The original concept was produced by Brendan Quinn and edited by Sara Quinn. Doug Davison converted it and rewrote much of the program to run using the Ren'Py visual novel creation software. Episode 2 was written by Sean Patrick Fannon, with contributions by Doug Davison. Sound FX were sourced from SoundBible.com and other public domain sources. Credits are included at the end of the story. If you like this story, please look for more stories featuring Harvey Jenkins in The Big Easy. Gameplay
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About This ContentThis package will get you the following special weapon and armor items for use by Estelle! Use their extraordinary power to defeat your enemies!-Legendary Blade -Legendary Bell *These items can only be used by Estelle. a09c17d780
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About This GameSanta was preparing to deliver presents for boys and girls all over the world, but nasty Grinch has broke Santa's sleigh and he fall down on the North pole and lost all presents, so Christmas celebration is under threat. Our brave character decides to return the presents and bring the celebration back. Enter the snow area to pick all presents on the levels to move to the next area. Collect all sweets during the game, avoid saws, spikes, icicles and falling to abyss - you will help main character come back all gifts and Christmas will be saved. Santa will prepare his sleigh and move on worldwide giving out presents for all kids on the planet. help Santa, save the Christmas!Key features: - Pretty graphics; - Casual gameplay; - Huge amount of levels; - Unforgettable adventure; - Easy to enjoy game mechanics; a09c17d780
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Add the game to your wishlist and stay updated!. Creating dialogues in Irony Curtain:
Irony Curtain: From Matryoshka with Love is a game full of different characters talking to each other. In fact, some puzzles can be solved only by choosing the right dialogue option. That’s why in today’s episode of Behind the Irony Curtain we’d like to tell you more about the process of creating dialogues in our game. Writing dialogues is just the beginning of the process. There are over 5471 lines of text in Irony Curtain and every one of them needs to be properly inserted into the game, to make sure all characters say exactly what Game Designer wants, in the exact time and place. Here’s how it looks in Irony Curtain: 1. Every game character usually has more than one dialogue line. One of the ways to operate it is to use logical TRUE/FALSE flags. These flags helps us determine the state of knowledge of a specific character or whether an event of which the character speaks has already taken place. 2. Each dialogue is built in the editor as a separate “tree” consisting of successive “nodes” connected with each other by lines defining the order in which the dialogue of the character appears. 3. To be honest, “writing” dialogues is just filling the form fields. It looks more or less like this:
4. After creating the entire “tree” for all the dialogues we generate so-called “keys”. Keys consist of the location number, dialogue name, text position in the tree and the first letter specifying the character. 5. Thanks to this we can assign a specific Key to a Node, and not just the text. All texts with Keys can be saved to a shared Excel sheet with different languages. As a result, the different language versions of the game have the appropriate dialogues. That is all in this episode of Behind the Irony Curtain. We hope you enjoyed it and don't forget to add Irony Curtain to wishlist! https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love. Irony Curtain: Revolutionary Update #2: Comrades! Our Leader has granted us another glorious update! If you appreciate our work for the bestest country in the world, don’t forget to write a Steam review! The newest revolutionary update includes:
IMPORTANT! We are trying our best to ensure that fixes work for the games that have been already started, but you might be forced to start the game again in some cases (e.g. bug with throwing a photo into the trash or using the oar on the curtain after finishing the minigame). For the glory of Matryoshka! https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/. Q&A with Irony Curtain Team!: Comrades, Usually, d̶i̶c̶t̶a̶t̶o̶r̶s benevolent Fathers of a Nation don’t tend to answer questions – they ask them! But today the tables turn – go ahead and ❓ask anything❓: the Irony Curtain dev Team will answer all your conundrums in an Irony Q&A! Ask away in the comments below and at the beginning of February we'll answer them all in a Q&A video. ? Meanwhile, don't forget to add Irony Curtain to your wishlist! . Help the charity with Irony Curtain & My Brother Rabbit!: There are very few things as great as the Matryoshkan Nation - but The Great Orchestra of Christmas Charity - WOŚP - is definitely one of them. It's a Polish charity dedicated to improving medical care for the youngest and oldest patients - if you'd like you can read more about them at the English WOŚP website[en.wosp.org.pl]. Long story short - for 27 years now they have been running a fundraiser in order to help provide equipment to hospitals, improve neonatological and senior patient care and even provide CPR lessons in schools. In that time the organization has raised 825 million PLN - that is roughly 198 million EUR! This year we have decided to join this grand cause by submitting two auctions featuring unique and interesting items, which you will not find anywhere else. You can bid on two auctions - one is My Brother Rabbit themed, the other is all about Irony Curtain: 1. IRONY CURTAIN AUCTION[charytatywni.allegro.pl] You get:
as a bonus - eternal glory and the approval of the Supreme Leader of Matryoshka! 2. MY BROTHER RABBIT AUCTION[charytatywni.allegro.pl] You get:
All auctions run till Jan 21st, 12:15:10! Join in today and become a proud supporter of WOŚP! There are many awesome rewards to gain, but the biggest one is supporting a good cause!. Composer Peter McConnell joins works on Irony Curtain Score: Agents! Today we have a top secret, exciting message from our on headquarters! When we first announced Irony Curtain, we promised – no elevator music! That’s why we have established a Matryoshkan collaboration with an extremely esteemed, experienced agent: Peter McConnell. All fans of classic point and clicks will recognize that name – such hits as the Grim Fandango or Monkey Island series would not be complete without the splendid soundtracks that enhanced the adventures of the wacky, weird heroes. The enormously successful composer collaborated with Arkadiusz Reikowski - best known for his work on Layers of Fear, Kholat and AM’s My Brother Rabbit - on the OST to Irony Curtain, which resulted in an larger-than-life Original Soundtrack. Peter created the Main Theme, which inspired Arkadiusz's further work on the OST - the effect of their endavors is available on Soundcloud[soundcloud.com] and Bandcamp[arkadiuszreikowski.bandcamp.com] as we speak! Irony Curtain from Matryoshka with Love is the satirical, classic p’n’c adventure about espionage and a bizarre, communist Matryoshka, full of no-nonsense riddles, politically incorrect jokes and vivid, intense characters you’ll be dying to meet. Click one of the links above and go listen – then let us know what you think on twitter or facebook! Check out the whole video: https://youtu.be/qh-AKz5DP4k And add Irony Curtain to your wishlist: https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/. The making of stop-motion animation in Irony Curtain: Comrades! Today we’d like to introduce you to our process of making a stop-motion animation. In one of the previous updates, we’ve explained what stop-motion animation is and why are we using it in our game. This is how we prepare each asset: 1. The whole process starts with the Game Designer. They prepare a documentation with all animations needed for the specific part of the game. There are several types of animations for example: idle animation, talking, specific animation for beginning or end of the conversation and custom animation. 2. Then the animator prepares everything that was requested in the specification in an animation software (we use Toon Boom Harmony for that). First comes the rough sketch, then the more detailed lineart and some colors and shadows at the end. 3. When the animation is ready, the animator exports each frame as a separate file. Our animations have usually 80 frames on average, so it’s a lot of files to export! Those files are put into our inhouse tool that does all the magic – cropps them, sets the frame’s size and creates a file that manages animating all the cropped images. 4. Now it’s time for the Level Designer. They use the graph you see below (a kind of a state diagram) to control which animation should be used in which state (e.g., idle or end of the conversation) by referencing the files generated during step 3. And that's all! Don't forget to add Irony Curtain to wishlist to stay updated! https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/. Update v1.1: -Fixed 4th level. The Giants wake up!:
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